Virtual Reality Education
Eligibility: Are you employed by T-Mobile or related to an employee of T-Mobile?
Website or social media url(s) (optional):
May 21, 2017
Project Stage: Select the description below that best applies to your approach.
Growth (have moved past the very first activities; working towards the next level of expansion)
1. Personal Journey: What’s the story behind why you decided to start this project? NOTE: All applications must include a 1 minute video that answers: “I am stepping up to make change because..."
For as long as I can remember, I've been learning via reading. Early on, I identified more as a visual learner than as one who learns better by reading. Because of this, I often struggled to focus while reading passages or textbooks that I was supposed to glean information from. As my journey through the schooling system continued and I found myself in high school, I began to finally learn how to efficiently read and maintain concentration long enough to understand the topic. I now became a "hybrid" learner; one who preferred a mixed medium of information, partly visual and partly through reading. However, as I looked around me, I saw scores of fellow students unable to make that transition. I quickly realized that the overwhelming dependence on just one way of learning was negatively impacting the education of these students, so I set out to improve upon existing methods of education.
2. The Problem: What problem are you helping to solve?
The purpose of my project is simple: to improve the quality of education students receive in elementary school. I know many kids often have trouble comprehending material by reading walls of text or watching loosely related documentaries, so my aim is to make learning fun and approachable by merging visual and traditional learning. Instead of simply watching videos or reading textbooks, virtual reality allows kids to experience what they learn.
3. Your Solution: How are you planning to solve this problem? Share your specific approach.
Cardboard Learning utilizes Google Expeditions software on smartphones paired with cardboard virtual reality headsets to enhance learning. The problem is that kids often are not receptive to information delivered through traditional means. To solve this, I coordinate with teachers at the school to carefully select lessons on Google Expeditions so that they correlate with the school curriculum. For instance, a class in the midst of the Aztec history unit would be able to go on a "VR field trip" that transports them to the site of Aztec ruins. This way, the class uses virtual reality learning not only for enjoyment but for reinforcement of concepts and ideas found in the curriculum. Of course, simply experiencing a virtual reality field trip is not the most effective way to learn; I found through class surveys conducted after VR field trips at Austin Creek Elementary School that students preferred learning about the subject through virtual reality accompanied by complementary learning materials such as brief summaries of the information. With my approach, I believe students will be able to understand the material much better by experiencing rather than passively watching or reading.
4. Example: Please walk us through a specific example of what happens when a person or group gets involved with your project.
Two weeks ago, I conducted the first official "VR field trip" at Austin Creek Elementary School. The topic we were exploring was underwater wildlife and the great barrier reef. As the expedition started, oohs and aahs from the class of 32 were audible. The entire class swiveled their heads left and right to look at the various things Ms. Brady, the teacher, pointed out, and excitement filled the air. The amazing thing about this experience, however, was the fact that everyone was engrossed in the VR experience all while learning about underwater life just as the curriculum stated. In fact, Ms. Brady mentioned to me later that she had never seen her class more engaged than during the expedition. This is precisely the difference; through introducing virtual reality learning, my project helps to engage the students and make learning truly interesting, all from the comfort of the classroom.
5. The X Factor: What is different about your project compared to other programs or solutions already out there?
The obvious program that does something similar to what I'm doing is Google Expeditions itself; they offer VR kits to schools and encourage the introduction of virtual reality learning to elementary and middle schools. In fact, they just launched 100 AR tours a day ago in addition to the 800 VR tours they have developed. What's different about my project, however, is that my project is built on donations rather than profits. My primary goal is to benefit the local and eventually other communities, not just to create the software. I may not be coding the software but I'm surely implementing it.
6. Impact: How has your project made a difference so far?
So far, I've held 2 full classroom expeditions at Austin Creek Elementary School. This was made possible through a year-long effort to collect donations, ultimately resulting in multiple phone donations from parents in the community and monetary donations that went toward buying phones and VR headsets. I've gathered 10 smartphones and 10 VR headsets so far, amounting to about $1.5k worth of donations. This has been put to good use. The 2 expeditions were held in 2 6th grade classes at the school and about 65 kids in total experienced VR learning. The topics explored were Under the Sea and US Monuments, both of which were part of the curriculum and immensely enjoyed by students. I have attached a picture of a thank you note from the 6th grade classes that I received just a few days ago. The project will be fully launched next school year, completely aligned with the curriculum.
7. What’s Next: What are your ideas for taking your project to the next level?
I had students complete quizzes after the VR expedition and the answers were compared to those from students who learned the same material through a reading. One class experienced "Under the Sea" through VR, while the other read about it, and vice versa for US Monuments. I crafted these questions to test how general understanding, enjoyment, enjoyment and the ability to recall small details were affected. I also held a session at the end of each VR field trip where students were able to give suggestions. This summer, I'll analyze all this data and research on the best way to completely integrate VR into the curriculum. Also, VR will officially become part of the 6th grade experience at Austin Creek from the 2018-19 school year onward.
8. Future Support: What are the resources needed to make your vision a reality?
To make my vision a reality, more funding is needed. Like I stated earlier, I have only gathered 10 smartphones and headsets through donations. Although sharing VR headsets in groups of 2 or 3 wasn't a complete disaster in the 2 expeditions I headed, it is evident that a full amount of 30 phones and headsets is needed to stabilize this project. Also, with my plans to expand to other nearby schools in the future, I will need more funding and more help so that the project isn't a one-man-show. It took one year for me to gather enough donations to make the current status of my project a reality, although it was a tough financial year with funds primarily going toward fire relief in my area. More funding is needed to make my vision a reality.
9. Finances: If applicable, have you mobilized any of the following resources so far?
Donations between $1k-$5k
10. Ripple Effect: Please share some ideas of how you could partner with other changemakers or involve other young people as leaders in making a difference.
For this project, I first approached the principal of Austin Creek Elementary School in May 2017, proposing the idea of VR learning to her. She was my 6th grade teacher back in my day, so I felt comfortable with approaching her first. Since then, I've been in constant contact with her, the president of the parents association of the school, and both the 6th grade teachers. They've helped me immensely in organizing fundraisers at the school relating to Cardboard Learning, holding test runs, and eventually organizing the first VR expeditions just a few weeks ago. A partnership that I am still lacking, however, is one with someone who is connected to a corporation or entity that would be able to elevate the magnitude of my project. In other words, I need connections with people who have the power to make a difference. They might not even have the money to donate themselves, but they certainly have the willpower to bring change. An example of a changemaker who I would love to work with would be one who has experience gathering significant donations and knows how to market ideas with the intent of raising funds.
Help Us Support Diversity! Part 2 [optional] Do you identify as part of any of the following underrepresented communities?
Communities of color
Religious minority (non-Christian)
How did you hear about this challenge?