Bringing hands-on projects where students develop 21st century technology to all high-schools across the US regardless of background.
Teacher training workshop from our 2019 inventcurriculum Pilot in rural Pennsylvania. Teachers that have never built electronics or coded in their lives built and coded a working Pong game that they can teach to their Algebra students.
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Are you employed by T-Mobile or related to an employee of T-Mobile?
Eligibility: Date of Birth
November 12, 1998
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Date You Started Your Project Started
Project Stage: Select the description below that best applies to your approach.
Growth (have moved past the very first activities; working towards the next level of expansion)
1. The Problem: What problem are you helping to solve?
The world is changing rapidly with technology like Machine Learning, IoT electronics, Computer Controlled manufacturing, Webapps, & Augmented Reality. These technologies aren't just staying in one industry but are becoming essential for unlocking efficiencies and new capabilities across every single industry and job level. What are students learning in high school? They aren't learning the technical skills to be successful in tomorrow's world.
2. Your Solution: How are you planning to solve this problem? Share your specific approach.
The core solution is to design a suite of hands-on projects for students to build throughout high school.
The goal is that students would build 4-5 projects each year. By the time students leave high school they would have built around 20 projects learning skills like Machine learning, laser cutting, soldering, and AR development! These projects replace one unit of high school class. For example, English class will be exactly as normal for most of the year except for a 2-week project in which students code a webapp that uses Natural Language Processing to anaylze poetry and find similes and metaphors. In Algebra, students might build a GameBoy-type device and code a Pong video game to learn about how the slope of a line, inequalities, and systems of equations are used in the real world. In biology, students might design a VR software to model protein folding in 3D instead of just seeing 2D line diagrams. In Orchestra, students might design their own violin and use a CNC Mill to manufacture it.
3. Personal Journey: What’s the story behind why you decided to start this project?
I am an inventor. My first patent I came up with in Middle School. I'd asked my science teacher for help to design the musical instrument's mechanics. With few resources, she couldn't help much. There was no place at school where I could build and assemble prototypes. I found an electronics parts outlet when I was looking for gears, and I remember the shopkeeper telling me - a 12 year old - "we don't have gears, but if you give us a 3D model we can 3D print them for you". I felt so empowered, yet so scared - where would I learn 3D modeling? I didn't take up his offer, using gears from an old toothbrush instead. Today, ~1000 schools have spent avg $800k to build makerspaces! >5000 have bought 3D printers, Yet most collect dust in libraries... Schools are investing so much in Equipment for the Future, but they're missing the curriculum and teacher training that will bring it to life!
4. Selfie Elevator Pitch: Include 1-minute video that answers the following “I am stepping up to make change because...”
5. Example: Please walk us through a specific example of what happens when a person or group gets involved with your project.
Usually we reach out to school district Superintendents and Associate Superintendents of Curriculum or Innovation. When a school district or independent high school decides to work with us and integrate inventcurriculum projects in their high school classes, we set up a pilot for the first year. The Superintendent, Principal, and we find an initial set of teachers willing to try the pilot. We go through their syllabuses and learn what sections students struggle with the most. Over a month, we build and write the project, integrating High-tech skills and Common Core standards. After this, we coach the teachers at a week-long workshop to work through the project as if they were students. For 2 weeks during the school year, students build the projects and an inventXYZ team member is at the school throughout to assist and observe. This whole pilot costs the school around $8k plus equipment.
6. The X Factor: What is different about your project compared to other programs or solutions already out there?
Our solution takes place directly in high schools. Not only are we placing a makerspace in every high school, our projects take place during regular courses (English, History, Geometry, etc). They integrate tech industry skills with Common Core requirements. This means that schools don't have to create an entirely new class, hire curriculum developers and hire new teachers. It also means that EVERY SINGLE high schooler learns these skills, not just the ~100 that could have taken the elective. Because of this, the program is super affordable, each project costing between $2-25 per student.
7. Impact: How has your project made a difference so far?
In 2019, we're running a pilot with a school district in Pennsylvania. We hosted a professional development session for the high school teachers, and 180 students are building our projects this year.
We've consulted with a few schools & districts on their "high school redesign" processes after they heard us present at the National Superintendents Conference.
In the past before starting inventXYZ, we've run 4 inventathon events in Houston Texas. Students got 2 days to make an invention with our expert mentors in Mechanincal design, computer science, and electrical engineering and access to makerspace equipment such as laser cutter, 3D printers, and soldering stations.
We've serviced about 600 students attending 19 different schools across Houston, including several students from primarily underprivileged areas and almost 50% girls.
8. What’s Next: What are your ideas for taking your project to the next level?
Over the next year, our goal is to expand to 2 more high schools and deploy more curriculum projects. We really want to learn as much as possible from teachers and students so we can streamline the projects as much as possible. We want the projects to be really easy to follow, be exciting, and leave teachers and students feeling empowered.
We also plan to build 3 more projects, one focusing on VR, one focusing on music production, and one focusing on CNC milling. For this, I plan to hire a couple of Computer Graphics and Mechanical Engineering grad students to detail the project based on our outline and develop troubleshooting instructions.
9. Which of the following types of expertise would be most useful for you?
10. Finances: If applicable, have you mobilized any of the following resources so far?
Donations less than $100
Donations between $1k-$5k
Help Us Support Diversity! Part 2 [optional] Do you identify as part of any of the following underrepresented communities?
Communities of color
Religious minority (non-Christian)
How did you hear about this challenge?
Recommended by others
Word of mouth